ByteAction
ByteAction
Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio
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Rich Barham: From Launching the Biggest Game on the Planet to Building and Scaling an Indie Studio

ByteAction Podcast - Episode 9

In this episode I'm speaking to Rich Barham - an experienced Studio Lead, Executive and a GM. We talk about his journey from helping to launch a wildly successful World of Warcraft franchise to his experience with building Antimatter Games and his impact in building studios for Riot Games and Zenimax.

We also discuss the current state of the industry, the hoops that indie studios need to jump through in order to sign a publishing deal and the difficulties that the current generation of young developers is facing.

0.00 - 6:00 First encounters with video games

6:00 - 22:00 Blizzard days

22:00 - 29:00 What’s going on with the games industry today?

29:00 - 36:00 How different was the games industry 5-10 years ago?

36:00 - 26:00 What challenges are the young people in the games industry facing?

41:00 - 55:00 Building Antimatter Games

55:00 - 1:01:00 Building a successful studio from scratch nowadays. What would it take?

1:01:00 - 1:05:00 Who were your mentors during your journey?

Discussion about this podcast

ByteAction
ByteAction
ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and interactive entertainment industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful interactive entertainment companies then you should give this a listen.