In this episode I'm speaking to Dino Patti - Founder @ Coherence - a network engine, platform and a series of tools to help anyone create a multiplayer game and a Co-Founder of Playdead.
We talk about his journey in the gaming industry, the creation of Limbo. We also discuss Coherence, how the company powers the multiplayer gaming and the importance of creating experiences that last.
Lastly we touch on the topic of raising money in the industry, the role of publishers, and the keys to launching a successful game.
It was a great conversation, and I hope that you will all enjoy it, and take something away from it.
00:00 Introduction
04:17 Game Development
06:44 Starting Playdead and the Challenges Faced
09:27 Securing Funding and Hiring the First Employee
12:53 Pitching to Investors and Publishers
17:17 The Vision Behind Limbo and its Execution
19:49 Development Timeline
24:45 The Impact of Unity and the Changing Gaming Landscape
26:48 Raising Money for Game Development
40:46 The Keys to Success in the Gaming Industry
47:13 The Role of Publishers in Community Building
49:12 Emphasizing Uniqueness and Innovation in Game Design
52:24 Prioritizing Gameplay over Monetary Success
Coherence: https://coherence.io/
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