ByteAction
ByteAction
Jamie Smith: The Art & Science of Video Game Design
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Jamie Smith: The Art & Science of Video Game Design

ByteAction Podcast - Episode 6

In this episode I'm speaking to Jamie Smith - Principal Game Designer at People Can Fly studio. We talk about the art and science behind the world of video game design and discuss the delicate balance game designers strike between historical accuracy and immersive gameplay as they transform regular game design into an extraordinary experience.

We also talk about the BAFTA academy, the selection process for the games, and the responsibility of being a jury member. Lastly Jamie offers practical advice for young game enthusiasts embarking on their journey in the games industry.

Hope you'll enjoy it!

0.00 - 5:00 How you got into Games?

5:00 - 8:00 How you entered the industry? 

8:00 - 12:00 What do you look for in people when they apply for roles in your team? 

12:00 - 15:00 Importance of historical context when designing a game

15:00 - 19:00 Combat Design

19:00 - 21:00 What games do you play? 

21:00 - 25:00 What separates a good game designer from an average one?

25:00 - 27:00 Pick rate

27:00 - 30:00 Improving your knowledge library

30:00 - 34:00 BAFTA Games Awards

34:00 - 36:00 Experience of being a lecturer

36:00 - 41:00 Advice for younger generation

41:00 - 47:00 The current state of the games industry

47:00 - 51:00 Experience that shaped you

Discussion about this podcast

ByteAction
ByteAction
ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and interactive entertainment industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful interactive entertainment companies then you should give this a listen.