Hello, and welcome to 152nd edition of ByteAction newsletter!
This week I’ve released a new podcast episode. This time sat down with Jesus Bosch - GM @ Product Madness studio in Barcelona. We discussed Jesus’s experience of building a Starloop Studio from 0 to 70 people as well as his experience of growing Product Madness from 0 to 120 people. We also talked about today’s gamedev market, talk about the importance of choosing the right people for your company, and the definition of what makes a company successful. Hope you can give this a listen!
As for what had happened in the industry: Rocksteady Studios & Tilting Point studio have been hit by layoffs. Tilting Point is laying off 20 percent of its workforce in order to "continue operating a healthy ongoing company." As for Rocksteady - the actual numbers of people laid off haven’t been announced, although according Eurogamer the main reason for restructuring was the underperformance of Suicide Squad project.
In other news, Joshua Lu from A16Z spoke to Tech Crunch about AI revolution in games, and how Discord is changing game development. You can read the full interview here.
Also, have you seen the trailer for Cyberpunk 2077 board game?? Take a look at it here! It’s pretty cool :)
Lastly, take a look at this article that talks about the young creators of “TheVentStalker” video game. This game took 5 months to create, and generated over 200k downloads.
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The Byte
The Action
Retro Byte
Studio Byte
Univrse is a Barcelona-based studio that offers solutions for creating and managing multi-user VR experiences for high traffic venues.
Legal Stuff
The HMRC has revealed that video game tax relief payouts leapt 10% in the 2022-23 financial year.
Mobile game operator threatens legal action against rapper PACT.
Acquisitions/Investments
New Game Corner
No More Room in Hell 2 - October 31st, 2024
No More Room in Hell 2 offers a spine-chilling co-op action horror experience for up to 8 players. Team up with your friends in the dark as you fight to survive in a dynamic, endlessly replayable zombie apocalypse.
Resource Byte
Interactive journal for your mental health.
Who’s Hiring?
Technical Director - Bespoke Pixel - Barcelona, Spain
Art Director - Geometric Interactive - Copenhagen, Denmark
HR Manager - Deca Games - Berlin, Germany
Principal Game Developer - Sandsoft - Barcelona, Spain
Technical Director - Tripledot - Warsaw, Poland
Senior Game Designer - Embark Studios - Stockholm, Sweden
Senior Producer - Rovio - Barcelona, Spain
Senior Technical Designer - Cold Iron Studios - Remote, USA & Canada
Lead Animator - Ultimate Studio - Melbourne, Australia
Executive Producer - Demiurge Studios - Remote, USA
Senior Data Analyst - Original Games - Remote, Europe
Principal Level Designer - Firesprite - Liverpool, UK
Lead Character Artist - IOI - Barcelona, Spain
Senior UI/UX Designer - Klang Games - Madrid, Spain
Lead Engine Programmer - Ramen VR - San Francisco, CA
Recruiter - Larian Studios - Warsaw, Poland
Senior Producer - Haven Studios - Montréal, Canada
Lead VFX Artist - Sega Europe Ltd - Sofia, Bulgaria
Interested in sharing your job posts here? Just click on the button below for more info and reach out to tomas@byteaction.co
Dev Talks
Interview with Axel Torvenius and Jens Andersson - Machine Games
“All your earlier work is useful for the next game you’re making. We’re bringing a lot of what we like to do into this game. This being a first-person adventure game, that’s absolutely influenced by our previous work. The story-driven approach, story being a major driving force of the game, the cinematic presentation, the immersion, all that stuff.”
Axel Torvenius
Events
Gamesindustry.biz HR Summit - 18th September, 2024
The GI HR Summit returns for its second year, bringing together HR professionals from the video game industry to address key challenges. Hosted at the Royal Institution in London, the 2024 event will feature keynote talks, roundtables, and the Best Places To Work Awards. Topics will include AI, health and wellbeing, leadership, diversity, generational work expectations, hybrid working, and morale during these challenging times