Hello, and welcome to 151st edition of ByteAction newsletter!
Hope you all enjoyed your time at Gamescom! This year’s conference was the biggest yet, drawing over 335,000 visitors to, and surpassing last year's 320,000 attendees. Here’s a list of everything that was announced.
In other news, Virtuos acquired a UK gaming studio Third Kind Games. Third Kind Games' co-founders will continue leading the studio with a team of over 60 staff.
Lastly, Ustwo Games announced that their upcoming game Monument Valley 3 is launching on December 10th and it’s going to be Netflix exclusive.
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The Byte
The Action
Retro Byte
Studio Byte
Scorewarrior is a game studio known for developing strategy-based online multiplayer games, most notably Vikings: War of Clans. Established in 2016, the studio focuses on creating immersive experiences that blend tactical combat, resource management, and social interaction. It operates under the Plarium umbrella.
Legal Stuff
Acquisitions/Investments
New Game Corner
Slitterhead - November 8th, 2024
Created by Keiichiro Toyama, the mind behind Silent Hill and Gravity Rush, Slitterhead is a third-person action horror game. Set in a city reminiscent of Hong Kong from the 1980s and '90s, the game challenges players to fight against creatures capable of mimicking humans.
Resource Byte
Turn user feedback into product insights.
Who’s Hiring?
Technical Director - Bespoke Pixel - Barcelona, Spain
Senior Devops Engineer - Funcom - Bucharest, Romania
CMO - Nordcurrent - Vilnius, Lithuania
Art Director - Geometric Interactive - Copenhagen, Denmark
Senior UX Designer - ASOBO Studio - Bordeaux, France
HR Manager - Deca Games - Berlin, Germany
Lead Animator - Splash Damage - Bromley, UK
Talent Acquisition Specialist - Greentube - Vienna, Austria
Recruiting Team Lead - Scorewarrior - Limassol, Cyprus
Lead Artist - Virtuos - Dublin, Ireland
Head of Game Design - Exient - Malta, Valetta
Marketing Director - Arrowhead Studios - Stockholm, Sweden
Senior Unity Developer - Enver - Remote, Europe
Senior Data Analyst - Original Games - Remote, Europe
Principal Level Designer - Firesprite - Liverpool, UK
Lead Animator - Mountaintop Studios - Remote, USA
Senior UI/UX Designer - Klang Games - Madrid, Spain
Senior UI Artist - Yager - Remote, Europe
Chief of Staff - Voodoo - Paris, France
Lead Engine Programmer - Ramen VR - San Francisco, CA
Lighting Artist - Gunzilla Games - Remote, Europe
Design Director - Socialpoint - Barcelona Spain
UI Designer - Mojang Studios - Stockholm, Sweden
Lead Level Designer - CD Projekt Red - Boston, MA
Senior Producer - Haven Studios - Montréal, Canada
Senior Game Designer - Wargaming - Vilnius, Lithuania
Lead VFX Artist - Sega Europe Ltd - Sofia, Bulgaria
Unity Developer - Odderslab - Remote
Principal Animator - Maverick Games - Warwick, UK
Interested in sharing your job posts here? Just click on the button below for more info and reach out to tomas@byteaction.co
Dev Talks
“Our game is still very much gun and mechanics-based rather than ability-based. I would call it more Valorant than Overwatch. While the game is high-intensity and strategic, the abilities won’t be overwhelming. Our goal was to enhance the first Splitgate, not redefine it.”
Ian Proulx
Events
Gamesindustry.biz HR Summit - 18th September, 2024
The GI HR Summit returns for its second year, bringing together HR professionals from the video game industry to address key challenges. Hosted at the Royal Institution in London, the 2024 event will feature keynote talks, roundtables, and the Best Places To Work Awards. Topics will include AI, health and wellbeing, leadership, diversity, generational work expectations, hybrid working, and morale during these challenging times