Hello, and welcome to 135th edition of ByteAction newsletter!
The Summer is almost here, the weather has been lovely, and I hope you all are in slightly better moods because of it :)
As for what’s been happening in the games industry - In 2020, the pandemic put a pause on BlizzCon, Blizzard's yearly celebration for fans of their games. After returning as an in-person event last year, it's now been canceled again, according to Blizzard's announcement.
In other news, Take Two announced that it will be closing BAFTA award winning studio Roll7 which caused a lot of anger and outrage among the professionals in the industry.
Lastly, former COO of Zynga - Matthew Bromberg will be joining Unity as their new CEO. He will be replacing long-serving CEO John Riccitiello, who stepped down in October 2023.
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The Byte
The Action
Retro Byte
Studio Byte
Play Ventures is a games VC founded by games entrepreneurs, investing globally in game studios, technology & services around games, as well as games-inspired consumer products.
Legal Stuff
Razer has committed to reimbursing over $1 million for its misleading Zephyr face mask.
Brazil has embraced a breakthrough Legal Framework for Games.
Acquisitions/Investments
New Game Corner
Elden Ring: Shadow of the Erdtree - 20th June, 2024
It’s almost here. The long awaited expansion of Elden Ring releases next month.
Resource Byte
This is a great way to read news, form unbiased opinion and really get to understand the subject.
Who’s Hiring?
Graphics Programmer - Super Evil Megacorp - Remote
Technical Animator - Hypersonic Laboratories - Remote
Data Scientist - Cult of the North - Stockholm, Sweden
Senior Data Analyst - Original Games - Remote, Europe
Data Analyst - Eneba - Europe, Remote
Lead Software Engineer - Freedom Games - US, Remote
Game Producer - Endless Studios - Abu Dhabi, UAE
Lead Character Artist - Redhill Games - Helsinki, Finland
COO - Flatter Than Earth - Remote, USA
Studio Manager - IOI - Barcelona, Spain
Graphics Programmer - Larian Studios - Dublin, Ireland
Technical Director - Build a Rocket Boy - Edinburgh, Budapest, Remote
Marketing Lead - Ready Player Me - Remote, Europe
Senior Network Engineer - Bulletfarm - Remote, USA
Senior Gameplay Engineer - Otherside Entertainment - Remote, USA
Senior Brand Manager - Remedy Games - Helsinki, Finland
Engineering Manager - Procreate - Hobart, Tasmania
Lead Audio Designer - Maverick Games - Warwick, UK
UX Designer - Wargaming - Vilnius, Lithuania
Senior Sound Designer - Brass Lion Entertainment - Montréal, Canada
Game Designer - Dreamcraft Entertainment - Redwood City, CA
Lead Technical Artist - Fool’s Theory - Remote, Europe
Senior Product Manager - Tripledot Studios - Barcelona, Spain
Principal Concept Artist - Vertigo Games - Amsterdam, Netherlands
Lead Security Engineer - Carry1st - Remote
Development Director - People Can Fly - Remote, Europe
Senior Producer - Sharkmob - London, UK
Production Director - Netflix - Helsinki, Finland
Senior Gameplay Programmer - Heart Machine - Culver City, CA (Remote)
UI Programmer - Flix Interactive - UK, Remote
Interested in sharing your job posts here? Just click on the button below for more info and reach out to tomas@byteaction.co
Dev Talks
Interview with Alexis Brutman - Astral Clocktower Studios
“Originally we grabbed a few different languages that we really liked, and then we would think of a word, and then we would decide on the meaning of that word. So let's say the word was Anagativa–we think of feline beings, or evolved felines, and then we would go and look up that term in all sorts of different languages and then pull pieces from those languages to put together a word we thought sounded nice. So that was basically the beginning of Ailuran, but then we created a real language called Ailuran. Now we can make up words on the fly because of this. We worked with linguists to make it like a real language.”
Alexis Brutman
Events
Digital Dragons - May 19th-21st
Digital Dragons is one of the biggest game development events in Europe. It's held annually in Kraków, Poland, and it brings together game developers, industry professionals, and enthusiasts from around the world. The conference features keynote speeches, panel discussions, workshops, and networking opportunities, covering various aspects of game development, including design, programming, art, marketing, and business.