Hello, and welcome to 133rd edition of ByteAction newsletter!
Today we published a new episode of ByteAction Podcast. I spoke to Antti Makkonen. We discussed the future of the mobile games, f2p market, how to build great teams and Antti's game development journey. You can listen to it here:
As for what’s been happening in the games industry - Take-Two Interactive is laying off 5% of its workforce - almost 600 people and cancelled multiple projects that were in development.
In other news, UK & Norway based Red Rover Interactive, known for pioneering multiplayer experiences, secured over €14 million in Series A funding led by KRAFTON.
Lastly, Embracer Group will be dividing into three independent publicly traded entities on NASDAQ Stockholm. According to Embracer: “The three entities will be separate, publicly listed companies, enabling each entity to better focus on their respective core strategies and offer more differentiated and distinct equity stories for existing and new shareholders”.
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The Byte
The Action
Retro Byte
Studio Byte
Founded by two college friends and avid gamers, Eneba was launched in 2018. They are a fast-growing company from Europe with a team of over 200, trusted by over 10 million registered users. It’s a one-stop shop for all your gaming and entertainment needs with the best deals on over 80,000 products. It’s also an established and trusted alternative distribution platform that opens up new markets and revenue streams for publishers. They’re currently hiring remotely.
Legal Stuff
Apple rejects claims of disobeying a court mandate regarding alternative payment options.
Following the verdict from Google, Epic Games suggests solutions for improving the Play Store.
Acquisitions/Investments
New Game Corner
Senua’s Saga: Hellblade II - May 21st, 2024
In the follow-up to the acclaimed Hellblade: Senua’s Sacrifice, Senua embarks on a harrowing quest for survival amidst the mythic landscapes and trials of Viking Iceland.
Resource Byte
Save forests and conquer climate change together with the games industry.
Who’s Hiring?
UI/Gameplay Engineer - Super Evil Megacorp - Remote
Data Scientist - Cult of the North - Stockholm, Sweden
Mobile Engineer - Eneba - Europe, Remote
Technical Artist - Atom Switch - USA, Remote
QA Tester - Edgegap - Quebec, Canada
Lead Character Artist - Redhill Games - Helsinki, Finland
Marketing Lead - Ready Player Me - Remote, Europe
Senior Network Engineer - Bulletfarm - Remote, USA
Senior Gameplay Programmer - Neon Koi - Helsinki, Finland
Infrastructure Engineer - Embark Studios - Stockholm, Sweden
Engineering Manager - Procreate - Hobart, Tasmania
Lead Audio Designer - Maverick Games - Warwick, UK
UX Designer - Wargaming - Vilnius, Lithuania
Senior Producer - Anchor Point Studios - Barcelona, Spain (Remote)
Game Designer - Dreamcraft Entertainment - Redwood City, CA
Lead Technical Artist - Fool’s Theory - Remote, Europe
Head of Analytics - Snowprint Studios - Stockholm, Sweden
Lead Writer - Ubisoft - Paris, France
Senior Animator - Techland - Europe, Remote
Lead Security Engineer - Carry1st - Remote
Development Director - People Can Fly - Remote, Europe
Senior Producer - Sharkmob - London, UK
Production Director - Netflix - Helsinki, Finland
Senior Gameplay Programmer - Heart Machine - Culver City, CA (Remote)
UI Programmer - Flix Interactive - UK, Remote
Interested in sharing your job posts here? Just click on the button below for more info and reach out to tomas@byteaction.co
Dev Talks
“I mean, there were lots of conversations. Things come up. Look, every time we do a game, we want to push the story forward as well. We're looking at things and how do we add? And so the show does that as well, as they had story elements that they wanted to do. It's like, oh, that's really interesting. Let's find a way to make that work. So Graham and Geneva wanted to blow up Shady Sands. The first time they bring that up, you're like, "what do you want to do?" I had actually an emotional reaction to it given the history of that location in the franchise from Fallout 1. And we talked through it, and it was, "this will be a pretty impactful story moment that a lot of things anchor on.””
Todd Howard
Events
Digital Dragons - May 19th-21st
Digital Dragons is one of the biggest game development events in Europe. It's held annually in Kraków, Poland, and it brings together game developers, industry professionals, and enthusiasts from around the world. The conference features keynote speeches, panel discussions, workshops, and networking opportunities, covering various aspects of game development, including design, programming, art, marketing, and business.