Hello, and welcome to 131st edition of ByteAction newsletter!
Last week Relic announced that it was going to make further layoffs following the by Sega.
In other news, Lil Snack studio raised 3.1m for snackable games on a platform that entices players to come back every day. Funding round was led by Lerer Hippeau, Waverley Capital, A16z Games Speedrun, and Powerhouse Capital.
Lastly, check out this very interesting interview by IGN with Saber Interactive CEO where he discusses Saber Interactive's past, present, and future since its separation from Embracer Group.
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The Byte
The Action
Retro Byte
Studio Byte
ASOBO Studio is a French video game developer based in Bordeaux, known for its standout titles like "A Plague Tale: Innocence" and its collaboration with Microsoft on "Microsoft Flight Simulator."
Legal Stuff
Acquisitions/Investments
New Game Corner
Prison Architect 2 - May 7th, 2024
Craft and customize your very own correctional facility in Prison Architect 2. Embark on a journey into the realm of 3D with this iconic prison-building experience, where the power to control lies in your hands.
Resource Byte
SPEEDRUN - A16Z $750k Games Fund
SPEEDRUN is A16Z GAMES' early-stage accelerator for startups at the intersection of Tech x Games.
Who’s Hiring?
UI/Gameplay Engineer - Super Evil Megacorp - Remote
Game Network Engineer - Cult of the North - Stockholm, Sweden
Senior Engine Programmer - ASOBO Studio - Bordeaux, France
Senior Rendering Engineer - GOALS - Remote
Lead Character Artist - Redhill Games - Helsinki, Finland
Senior Gameplay Programmer - Neon Koi - Helsinki, Finland
Technical Animator - Liquid Swords - Stockholm, Sweden
Engineering Manager - Procreate - Hobart, Tasmania
Creative Director - Gameloft - Paris, France
QA Manager - Playground Games - Royal Leamington Spa, UK
Senior Producer - Anchor Point Studios - Barcelona, Spain (Remote)
Lead Technical Artist - Fool’s Theory - Remote
Lead Writer - Ubisoft - Paris, France
Senior Character Artist - Skeleton Key Studio - Austin, TX
Lead Security Engineer - Carry1st - Remote
Senior Backend Engineer - Wildlight Entertainment - Woodland Hills, CA (Remote)
Senior Technical Designer - Lucid Games - Liverpool, UK (Remote)
Senior Publishing Producer - Build a Rocket Boy - Edinburgh, UK
Senior Producer - Sharkmob - London, UK
Lead Level Designer - BulletFarm - USA, Remote
Senior Gameplay Programmer - Heart Machine - Culver City, CA (Remote)
Character Artist - Stardock - Plymouth, Michigan (Remote)
UI Programmer - Flix Interactive - UK, Remote
Interested in sharing your job posts here? Just click on the button below for more info and reach out to tomas@byteaction.co
Dev Talks
“My way of looking at technology has always been to embrace the creative use of the technology. And we already have started using it creatively in video game scoring, and that’s not to create the score itself, or the sonic identity or the orchestration or anything like that, but to work with a character’s movement in certain specific ways. For instance, your character starts to walk towards the door, then they start to run towards the door – that we feed certain parameters, musical parameters, with an element of chance built in, that can change depending on the velocity you’re moving at. It’s small things like that to use it creatively.”
Eímear Noone
Events
Hit Games Conference - Barcelona - June 22-23, 2024
HIT Games Conference is a premier B2B gaming event uniting over 500 professionals from across 45+ countries. Spanning two days, the conference will feature two stages hosting insightful sessions and an expo area offering networking opportunities.