Hello, and welcome to the 97th edition of Byte Action newsletter!
Last week it was announced that ex-DICE developers had formed a new studio TTK (Time To Kill) Games and they are working on a new multiplayer shooter IP.
In other news - Martin Walfisz, founder of Massive Entertainment was named the new CEO for Thunderful Group.
Lastly, Enad Global 7 (EG7) has announced its decision that it will be shutting down its subsidiary Antimatter Games this summer.
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The Byte
The Action
Retro Byte
Studio Byte
10 Chambers is set to become the premier cooperative FPS game developer worldwide. They are looking to develop and publish thrilling game titles like GTFO and craft groundbreaking co-op heist experiences.
Nestled in the heart of Stockholm, the studio is based in the historic former Royal Institute of Technology, thus harnessing the innovation and creative spirit of Scandinavian culture.
Legal Stuff
Microsoft appeals CMA's block on Activision Blizzard acquisition
Nintendo escalates crackdown on illegal access, expanding beyond 3DS games
Acquisitions/Investments
New Game Corner
Take charge of a British WW1 field hospital in a 3D isometric RTS, where your leadership focuses on the medical corps rather than soldiers. Engage in a battle for life, spirit, and humanity within a world that has forsaken them, in a captivating society survival game.
With May being a mental health awareness month I thought it would be great to share this website that some of you may not be aware of. I think nowadays more than ever companies should be offering mental health support to their employees and BetterHelp can offer just that. They have a programme called ‘Mental Health as a Benefit' and it provides employees with the tools to better cope with their personal challenges and maintain a healthy work/life balance. They also offer individual programmes - it’s very accessible for everyone, and I highly recommend it.
Who’s Hiring?
Audio Programmer - Liquid Swords - Stockholm, Sweden
Art Director - Anchor Point Studios - Barcelona, Spain (Remote)
Lead Engine & Tools Developer - Bright Star Studios - Copenhagen, Denmark (Remote)
Senior Technical Animator - Remedy Entertainment - Helsinki, Finland
Senior Technical Artist - Anchor Point Studios - Barcelona, Spain (Remote)
Senior Unity Programmer - Rage Quit Games - Remote, Europe
Game Designer - Black Shamrock - Dublin, Ireland
Senior Producer - IOI - Barcelona, Spain
Narrative Director - Techland - Warsaw, Poland (Remote)
Senior Gameplay Engineer - Bladework Games - Remote, US
Lead Animation Engineer - Striking Distance Studios - San Ramon, CA
Monetisation Designer - Lighthouse Games - Royal Leamington Spa, UK (Hybrid)
Rumours
Dev Talks
Interview with Alex Corominas and Jordi Ministral from Piccolo Studio
“We call her Gaia, even if her name is not said during the game. Gaia is a universal deity that exists in many cultures and represents life on the planet. She is often portrayed as a female character, and we wanted her to look like a small nymph (anthropomorphic, but not entirely human), with a touch of nature (her dress resembles bark) and long, white, glowing hair. She has the pure emotions of a small kid, but she’s determined.” Jordi Ministral
Toronto Games Week - June 1st-7th, 2023
Toronto Games Week is a collaborative effort involving numerous organizations, creators, curators, and companies, all independently organizing a diverse range of events.