Hello, and welcome to the 114th edition of Byte Action newsletter!
Last week Avalanche Studios announced that it will be opening up a new studio in Montréal. This will be their 5th location with 2 being in Sweden, one in Liverpool and one in New York.
In other news, Salt Lake City, Utah based Noodle Cat Games studio has raised $12m to develop action RPG title. The core team at Noodle Cat Games comes from studios such as Epic Games, Electronic Arts, and BioWare.
Lastly, great news for Swedish game industry as in 2022, Swedish game companies saw a remarkable revenue surge, with earnings soaring over 12% to a staggering €3.1 billion.
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The Byte
The Action
Microsoft finalizes its $69 billion acquisition of Activision Blizzard, the creators of Call of Duty
Retro Byte
Studio Byte
Hazelight is a Swedish game development studio established by Josef Fares in 2014, and situated in Stockholm. Their primary objective is to redefine the possibilities of interactive storytelling and deliver immersive emotional journeys.
In 2018, Hazelight unveiled their debut game, "A Way Out," which saw its release on March 23rd and was published by EA under the Originals label. In March 2021 they’d released globally acclaimed ‘It Takes Two’.
Legal Stuff
Acquisitions/Investments
New Game Corner
Avatar: Frontiers of Pandora - December 7, 2023
Avatar: Frontiers of Pandora is a first-person, action-adventure game set in the open world of the Western Frontier of Pandora
Resource Byte
With more and more studios as well as devs releasing their own podcasts I thought this could be quite a relevant tool for anyone looking for an easy to use and intuitive software to help them edit their podcasts.
Who’s Hiring?
Technical Designer - Liquid Swords - Stockholm, Sweden
Expert Game Designer - That’s No Moon - Los Angeles, CA
Technical Artist - Thatgamecompany - Remote, US
Senior AI Programmer - Sony Bend Studio - Remote, US
Senior Technical Animator - Remedy Entertainment - Helsinki, Finland
Senior Vegetation Artist - 4A Games - Sliema, Malta
Senior Game Designer - Madbox - Paris, France
Gameplay Animator - Build a Rocket Boy - Edinburgh, UK (Remote)
Senior VFX Artist - Fall Damage - Stockholm, Sweden
Technical Artist - Digital Insight Games - Los Angeles, CA
Senior Programmer - Neobards Entertainment - Breda, Netherlands
Technical Designer - GhostPunch Games - Remote
Online Programmer - Midnight Society - San Francisco, CA
Senior Animator - Coffee Stain Studios - Stockholm, Sweden
Dev Talks
Interview with Doug Bowser - Nintendo of America
“We really do consider ourselves to be more of an entertainment company than just a dedicated video game company. Video games are at the nucleus of our overall business model, but if you look at this year alone with the launch of Super Nintendo World at Universal Studios in Hollywood, the launch of The Super Mario Bros. Movie and the success from that, a series of successful game launches, and then Nintendo Live held in Seattle over Labor Day weekend. All of these events, including the museum, allow us to engage with our players in several ways, both within the video game space but also outside of that.” Doug Bowser
Hit Games Conference (November 7th-8th)
This HIT Games Conference in Berlin stands as one of the most prominent offline B2B gatherings in the industry, anticipated to assemble over 1,000 industry experts arriving from 50-plus countries. More than 60 speakers will take the stage across two venues, delivering in-depth coverage of the latest developments, insights, and emerging trends within the gaming market.