Hello, and welcome to the 101st edition of Byte Action newsletter! Thank you for sticking with it and reading along.
Last week it was announced that the Senate in Australia has passed a long-awaited tax break that offers a 30% refund on development costs to video game studios.
In other news - SuperScale, a firm specializing in publishing and analytics services, secured an impressive $5.4 million in funding.
Lastly, According to FTC filings, Ninja Theory was acquired for $117 million by Microsoft back in 2018.
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The Byte
The Action
Retro Byte
Studio Byte
Cloud Chamber, an American video game developer, is situated in Novato, California, and boasts a studio in Montréal, Québec. Under the leadership of Kelley Gilmore, the company was established on December 9, 2019, as a subsidiary of 2K. Currently, Cloud Chamber is diligently working on the upcoming instalment of the BioShock franchise.
Legal Stuff
Activision Blizzard shareholders reject union policy proposal
Research reveals virtual 'loot boxes' blurring lines between video games and gambling for youth
Acquisitions/Investments
New Game Corner
Payday 3 - September 21st
Payday 3 is the highly anticipated follow-up to an immensely popular cooperative shooter made by Starbreeze Studios. I cannot wait to get my hands on it.
Resource Byte
Looking for fully remote opportunities in the games industry? RemoteGameJobs have got you covered.
Who’s Hiring?
Graphics Programmer - Liquid Swords - Stockholm, Sweden
Lead Engine & Tools Programmer - Bright Star Studios - Copenhagen, Denmark (Remote)
Producer - Anchor Point Studios - Barcelona, Spain (Remote)
Senior Tools Programmer - Bright Star Studios - Copenhagen, Denmark (Remote)
Senior Technical Animator - Remedy Entertainment - Helsinki, Finland
Lead Sound Designer - IOI - Barcelona, Spain
UX/UI Designer - Manticore Games - Remote, US
Lead Game Designer - Embark Studios - Stockholm, Sweden
Senior Technical Designer - nDreams - Farnborough, UK
3C Game Designer - Smilegate Barcelona - Barcelona, Spain
Graphics Programmer - Supermassive Games - Guildford, UK
Lead Tools Engineer - Lighthouse Games - Royal Leamington Spa, UK (Hybrid)
Rumours
Dev Talks
Interview with Almir Listo & Andreas Hall-Penninger - Starbreeze Studios (Payday 3)
“I think the way Payday 3 is built, it’s not a horde shooter in the way Payday 2 was, it’s much more refined. There are fewer law enforcers, but they’re more deadly. They’re much more serious and more clever, and they take longer to strike down. The system is different. I think that ties back to my main feature of the entire game, it’s made in the Unreal Engine. It’s built from the ground up in this new technology. That offers us so many opportunities, and creates this completely different experience in my mind.” Almir Listo
devcom - August 20th-22nd, Cologne, Germany
Devcom is the official game developer event of Gamescom and Europe’s biggest game developer community-driven industry conference.